Short games. Long aftertaste.

Games that fit in a coffee break. Tight controls, fair rules, no energy meters, no loot boxes. Easy to pick up, hard to forget.

01 What you can expect
ROUND COMPLETE2:14★ ★ ★PLAY AGAIN?

Five minutes or fifty

Every round has a clean start and a clean end. Play in a queue, on a bus, or lose an evening. Both are fine by us.

  • The gameone price
  • Loot boxesnone
  • Energy metersnone
  • Timers that lock you outnone

Fair by design

If something costs money, you know exactly what you get. Nothing is designed to nag you back.

Feels right in the hand

Controls, sound and timing get more hours than anything else. Things land where your thumb expects them to.

02 How a game gets made here

Four stages, every time. Hover each one.

01 · PROTOTYPE
Find the fun in a week
Ugly art, placeholder sounds, one mechanic. If it isn't fun with rectangles, more art won't save it.
02 · PLAYTEST
Real thumbs, real phones
We watch people play on actual Android devices, on buses and in queues, and cut whatever they skip.
03 · POLISH
Make it feel good
Controls, sound and timing get more hours than anything else. A jump should feel right before it looks right.
04 · SHIP & KEEP FIXING
Launch is day one
Bug reports get fixed, ideas get read, and every message gets a reply from someone who can change the code.
03 Be the first to play

New games land on Google Play first. You hear about it second.

Leave your email and you'll get one message the day a game goes live. Nothing else, ever.

Count me in

Have something in mind?

Press, publishing, a game jam collab, or an idea you wish someone would build. We read everything and get back to you.

Get in touch